Algunos extractos geniales, solo del booklet de introducción (de 18 páginas) de MetaScape II.
Sobre los dados:
MetaScape uses an open ended die system that generates results from 1 to infinity an a diminishing curve. So, usually rolls will be close to the characters die type (typically 4 to 30). But at times
huge rolls result. I’ve even seen a roll close to two million once!
So, it is possible to slay the proverbial dragon in one hit!
And, every roll has a built in critical and tremendous (crit/oops) system built into it. This is on top of the numerical results. This makes for an extremely dynamic game. All sorts of fun and unexpected events occur during combat and regular play as a result.
Sobre el autor:
I have a degree in mathematics with emphasis on probability and statistics. My die system is forged from those skills combined with my computer science degree and quenched (if you will) in the proving waters of my elite play testers.
Sobre la magia, maná, pero que no se llama maná, sino Meta, pero es igual al maná:
Colors: Since MetaScape is a “paper and pencil RPG,” I designed Meta based on Color rather than numbers, making it much easier to track. Meta Comes in the first five colors of the rainbow: Red, Orange, Yellow, Green, Blue. And each color is roughly twice as powerful as the previous from Red (weakest) to Blue (most powerful). Now, Killiam, you will rarely see the words Red, Orange, Yellow, Green, Blue when referring to Meta. For succinctness, you will, instead, see @R,@ O,@ Y, @G, @B. So @ followed by one of these five capital letters means Meta Color. Thus, if you read, “A double attack is @Y.” It means that it costs a Yellow Meta to double attack.
Este último texto es maravilloso, e idiota, y no tiene ningún sentido.
Por cierto, Killiam es el nombre con que se denomina al lector… y los errores de tipeo no son míos.
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